Flight Ready Squadron
B1 Pienose Express – Pilot: Captain Frank McGee – Skill 3
B2 Wilco Always – Pilot Tom Leonard – Skill 2
B3 Rogue Service – Pilot Sully Duska – Skill 2
B4 Kraut Killer – Pilot Dick Lindley – Skill 2
B5 Emerald Ash – Pilot Mark Lanihin – Skill 2
B6 Raven Elm – Pilot John Demko – Skill 2
Pre-Flight Operations
Ordnance: Captain McGee orders all pilots to only take 8 bombs aboard each airframe.
Take-Off Weather: Captain McGee rolls a 6, cross references it with the scenario table, and is relieved to find that the airfield has clear weater.
Weather Over Target: Captain McGee rolls an 8, cross references it with the scenario table, and is relieved to find that the weather over the target is clear.
Flight Planning: Captain McGee examines the three potential avenues of approach and uses flight plan A as it will allow the squadron to target a critical factory as well as a critical airstrip, and an additional regular airstrip.
Take-Off
The weather value target number (TN) of 5 must be met by a combination of the pilot’s skill and 2d6.
In B1, Captain McGee rolls a 6 (combined roll) +3 (pilot skills) =9 and takes off successfully.
In B2, Captain Leonard rolls an 8 +2 = 10 and takes off successfully.
In B3, Captain Duska rolls a 3+2 = 5, and fails his takeoff.
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